Monday, November 2, 2015

The Art of Pokéwalking: Efficient Evolution

**Published on an earlier date to avoid showing up before vacation posts.

There are two reasons to evolve things: for xp and for battle-ready Pokémon, and those reasons will change which Pokémon you pick to evolve.

The Basics

The first rule of evolving Pokémon is to only do it while using a Lucky Egg. You get 500xp for each evolution, but with a Lucky Egg, you get 1000. This is the fastest way to level up, which gets you stronger Pokéballs, stronger potions, and stronger Pokémon.

Use the Favorites feature (tap the star at the top right, or tap the menu sign at the bottom right and tap Favorite) to tag Pokémon as ready to evolve. This means that you want to evolve that Pokémon and you have enough candy to do so. This helps in the following ways:

  • It makes it easy and fast to find the Pokémon to evolve during the 30 minutes you have with your Lucky Egg. 
  • It helps you count how many monsters you have ready to evolve.
  • It prevents you from accidentally transferring them.

The evolution animation and time to tap around takes about 20-25 seconds per evolution - sometimes a little bit more. This means that you should bank up at least 50 evolve-ready Pokémon before you start a Lucky Egg, preferably at least 60.

While it takes 12, 25, 50, 100, or 400 candies to actually evolve a Pokémon, you will notice that you have 1 candy left over when you are done. This is because you receive a candy for evolving and it means that to evolve two Pokémon of the same type, you need one fewer candy than 2 times the number needed to evolve one. If you plan to trade the evolved one in (after removing the Favorite tag), you need 2 fewer candies than twice the number of candies needed for both of them. Just be sure to evolve the trade-in first, because you will always need that basic amount to initiate an evolution.

Evolving for XP

For this use, become best friends with Caterpie, Weedle, and Pidgey. They only need 12 candies to be evolved, and as a buddy, you get one candy per kilometer walked.

Pokémon to Evolve*12Candies Needed
11212
22422
33632
44842
56052
67262
78472
89682
910892
10120102
11132112
12144122
13156132
  You should also plan to trade in each one that you evolve to get that additional candy. The chart to the left shows how accounting for your candy this way can pay off significantly.

You must have at least 12 candies available to initiate the evolution, but you can tag another Pokémon for evolution once you have 10 more candies. 10+1 from evolution+1 from transfer. So, even though 12x6=72, you can evolve 7 Caterpies, Weedles, or Pidgeys with that amount of candy.

And at 1000xp per, those extra evolutions really pay off. It also shows that using 50 candies to get that Pidgeot, Beedrill, or Butterfree isn't a good idea. Think about it: with 52 candies, you can get a new Pokémon, so 2000xp, or you can evolve 5 Pokémon and get 5000xp. It also helps to know that none of these are actually very good in battle, and I rarely (if ever) see them in gyms. If you see them in the wild, go ahead and catch them, it's okay.

One more tip: It's a good idea to unfavorite these Pokémon before starting the Lucky Egg. This will save you the time needed to unfavorite the evolved version before you transfer it.

Other Pokemon that are good for xp evolving are Rattatas, Eevees (though they are also very good in battle) and Zubats (believe me, in downtown areas, they seem to be everywhere), and, once you have a third evolved form that is good for battle, Nidorans (either kind), Poliwags, any of the starters (if you catch enough of them), Oddish, Machop, Bellsprout, Geodude, Gastly, and Dratini.

For Generation 2: Sentret, Marill, Ledyba, and any of the babies are good cash (xp) cows.

Evolving for Battle-Ready Pokemon

To get the best Pokémon for battle, you should use the Appraisal function and re-name the Pokémon with symbols to identify how they rate. I use a code at the end of the name of the Pokémon.

There is a 12 character limit to the names of Pokémon, so using all four pieces of the code is not really practical. Size is not yet a factor in the game, so you can leave that one out. Additionally, if only one stat is mentioned, you do not need to use the '1'.

I have also taken to noting my ## Pokémon with symbols at the front of their names, while all other values are noted at the end. This helps locate them quickly in the alphabetical view.

Pokemon with stronger appraisal values are stronger in battle and get more CP when powered up. Interestingly, I have found that Pokemon with + evolve to have a higher CP than Pokemon with #, but they are always weaker in battle.

This is, pretty much, my strongest Pokémon.
(though I have others with higher xp)
Below is a table to identify what symbols to use for each Appraisal.

CodeValorMystinkInstink
Initial comment (Overall)
# (pound)...simply amazes me. It can accomplish anything!...is a wonder! What a breathtaking Pokemon!...looks like it can really battle with the best of them!
* (star)...is a strong Pokemon. You should be proud!...has certainly caught my attention....is really strong!
+ (plus)...is a decent Pokemon...is above average....is pretty decent!
- (minus)...may not be great in battle, but I still like it!...is not likely to make much headway in battle....has room for improvement as far as battling goes.
Number of stats mentioned
3HP, Attack, and Defense
2Two stats
1 or (null)Just one stat
Comment about stats
# (pound)I’m blown away by its stats. WOW!Its stats exceed my calculations. It’s incredible!Its stats are the best I’ve ever seen! No doubt about it!
* (star)It’s got excellent stats! How exciting!I am certainly impressed by its stats, I must say.Its stats are really strong! Impressive.
+ (plus)Its stats indicate that in battle, it’ll get the job done.Its stats are noticeably trending to the positive.It’s definitely got some good stats. Definitely!
- (minus)Its stats don’t point to greatness in battle.Its stats are not out of the norm, in my opinion.Its stats are all right, but kinda basic, as far as I can see.
Size
s (extra small)...is so tiny, I almost didn’t notice it!...is tinier than any we have on record. Astounding.Wh-whoa. That’s the tiniest [Pokemon Name] I’ve ever seen!
S (Small)Aww, what a small [Pokemon Name]! It’s rather cute, I’d say....is below average in size....is a little small for its kind, don’t you think?
M (Medium)(no comment)(no comment)(no comment)
L (Large)...is rather sizable, that’s for sure!...is above average in size....is a BIG one!
G (XL or Giant)...is gigantic—the largest I’ve ever seen!...is… colossal. This is indeed exceptional. Fascinating!...is just HUGE!

You will want to keep and evolve your highest CP Pokemon with good ratings, and it is possible that you will transfer a higher CP Pokemon with a -- rating if you have one slightly lower with ** or ##. Nearly any combination is possible, but the first symbol is most important, meaning that, in my experience, a *+ is better than a +*. Powering up Pokemon to make them a higher CP is not recommended either, because, as you level up, you will catch higher and higher CP Pokemon. But once you have an evolved Pokemon with a high rating, feel free to power it up as you can.

Sunday, November 1, 2015

The Art of Pokéwalking: Getting Started

**Published with an earlier date to avoid showing up ahead of some vacation posts

I have four Pokémon GO accounts and got better and better at starting with each one. While it took days and days to get to level 5 with my first account, I did it in 30 minutes with my 4th.

To start an account, you want to make sure that you have an hour or two of free time and can walk around in a well populated area, like the downtown of a major metropolitan area, or in a popular park. Download the app, create an account, and create your trainer.

Choosing a Starter

When you first start your account, you will see three Pokémon: a green Bulbasaur, an orange Charmander, and a blue Squirtle. If you want to get Pikachu instead on one of these, you will need to walk away from these three until they disappear from the screen three times. I found that I had to walk at least one city block before they disappeared, and the fourth time that they reappeared, Pikachu showed up a few seconds later.

Level 5 in Less than an Hour

When I started my first account, it took me days of playing (very casually, I guess) to get to Level 5, but I was learning as I played. With the second account, I got there in a few hours, and even needed even less time for account three. With the fourth account, I got there before my first incense ended. I did it in Downtown Houston on a Friday evening by walking in straight lines past plenty of Pokéstops with lures and catching Pokémon. It only takes 10,000 xp to get to Level 5, which, believe me, will seem like nothing after a while, especially once you hit Level 20. Here are some pointers for making this as productive as possible while also preparing for getting as much xp as possible later on:
  • Find a location with a good number of Pokéstops, preferably with lures. Parks are good for this.
  • If you are around a LOT of lures (4 or more in close proximity), do not use your incense. If you cannot find such a place, use one of the incenses that you have and walk in straight lines.
  • Start incubating your first 5km egg (or 2km, if you get that first, which I did with account 4) as soon as you get it. Monitoring the progress of your egg will also help you know when you can turn a corner without losing much credit for walking.
  • Do NOT catch any evolved Pokémon. Yes, you get 500 xp for new Pokémon, but if you get a new Pokémon while evolving with a lucky egg, you will get 1000 xp for the Pokémon instead. See my Efficient Evolution section for more on this.
    • There is a slight opportunity cost lost when doing this. For every evolved Pokémon you do not catch, you do miss out on that 100xp (plus any throw bonuses) and 100 stardust. However, evolved Pokémon are rare, and you're typically going to get more xp by waiting to get the new monsters while evolving than by catching. This is especially true of those that take 12 or 25 candies to evolve.
  • Do not evolve or power up anything during this time. Instead, bank your Stardust and candies. You can safely transfer all Pokémon of a certain kind and be assured that your candy will not disappear. 
  • Get a Buddy to monitor when the game gives you credit for walking too. Pidgey, Weedle, Caterpie, and Rattata all gain one candy per kilometer. Most others require 3 kilometers, and some require 5.
Why walk in straight lines? Because Pokemon GO is not a pedometer. It uses GPS to measure your distance traveled between certain points in time, and this distance is measured "as the crow flies", irrespective of streets or buildings. This impacts your egg hatching, incense effectiveness, and Buddy progress. Here is a link to a site with more info.

And as for evolved Pokémon, this site shows full evolution charts. There are some on here that do not include the lowest possible state in Pokémon GO. These are Pikachu, Clefairy, Jigglypuff, Chansey, Hitmonchan and Hitmonlee, Magmar, and Snorlax - from what I can tell. With my fourth account, I was often tempted with Metapods, Kakunas, Golbats, and even an Arbok. I do, actually recommend catching Butterfree, Beedrill, and Pidgeot if you can find them. It isn't worth it to use 50 candies to get these while using a Lucky Egg, as I explain in Efficient Evolutions.